Wed 7 Nov, 2007
Well, I guess I did see the need to add to the previous post.
Again, this entry is inspired by events in [ #freegamer ]. Ghoulsblade, ( One of the two main developers of [ StressFreeZone ], which was mentioned in the last entry ) Sindwiller (of [ Rgames ] ) and myself talked about possibilities for improving the current production “pipeline” for FLOSS Artists. Currently, there are many, many tools, all separated, and not much tie-in between them, no decent solution for the design (and production) of game art.
The individual parts are, indeed, there. But.. there’s no connection between them. Each part is isolated, and not part of a greater whole.
A Free Libre Open Source Software solution could possibly be created by a combination of:
SVN (for versioning)
Blender (or others, for 3d Modeling)
GIMP (for 2d Art/texture-making/photo-editing)
Tomboy (?) (or other note-taking systems (?) perhaps with a possibility for adding notes/comments to images in the repo)
mtPaint (pixel art (?) )
Inkscape (Vector Art)
KolourPaint (?) (perhaps not a kde-only one, but, listing kolourpaint, due to not being 100% sure on what others could be used for simple quick-and-dirty scribble-sketches on the images (as an overlay) in the repo, perhaps as an addition to the note/comment adding stuff. (or as part of it.) )
Bugzilla (or non-web-based equivalent, for issue/bug tracking)
Jabber (for messaging/chat within the project, and within the “pipeline”)
These or similar could be used to create a “production pipeline” for FLOSS projects, especially games.
I guess you could take [ Gobby ] as a smaller-scale example, really.
This wasn’t all I had planned, but, its already pretty long as it is. I’ll leave the rest for next time.
