
*holds up a sign*
Will Art for Food Code!
So, yeah. I have a game idea… But.. I have a problem. I’m an arter, not a coder.
So, coders out there? I’ll do some 3d-based art for your (open source) project. (please, not character art.. please?). If you can help me with this game idea (and by that, I’d love to have a coder do the coding side of things (I can do art, just.. not coding) and, yes, I’m an arter who’d like this stuff to be open source, preferably GPLv2 or GPLv3. Scary, huh?) Oh, I can also do concept art, if given a brief of some sort. (and a bit of pixel art, but, nothing that good with pixel art.)
Basically..
I’ll give the general jist of the idea, and fill it out in later posts.
You character is in a Fantasy-genre (generic, pretty much, with scope for making into a setting later, if all goes well.) world. Randomly Generated per-char, with options to keep changes between games, somewhagt like “bones” levels, in nethack. except.. it’d be an entire world, and actually specified by the player. The world would be persistant. if you move off space the world occupies, you get the option of: [A] Going back; [B] Generating a new world.
There would be an overworld, 3d, with sprites, (see attached pic) [NOTE: *not* my art, example comes from "Dave" from wesnoth's "Silver Tree" prototype, that screenshot is similar to what I have in mind.. I'm thinking more squares, now, and a true-rotateable camera, not just in steps. And more.. "clean" graphics.. if I could get a screenshot of one of the earlier versions of Galaxy-mage.. that is somewhat like what I'm thinking.. just a mix of the two, in a sense.. that. is very obviously overworld, with a massive mountain in the background, though it is travesable much faster as an overworld, rather than lots of little zoomed-in areas]
Which at pretty much any point, the user can “zoom in” basically, to a more detailed world with individual trees, etc, somewhat similar to, say.. “GalaxyMage”, though I’d prefer the camera to be non-fixed, so the issues in GalaxyMage do not repeat themselves. (Such as units/characters being impossible to see.) Again, this is 3d with some sprites. (Not sure about map format, either hexes of squares, unsure of which.)
Gameplay.. You are lost in the wilderness, with some food, water, clothing, and a knife, at the least. (you can have more, though) This does depend on possible special scenarios, which may be a feature. You can start in any season. (winter would be harder than any of the others, due to snow, etc) You must make a shelter, tools, etc, to survive in the wilderness. You may be lucky and be near a town, so, you may, for example, barter with the people, with items, or gold (you could perhaps sell items you make to the townsfolk, later, to get gold)., you could buy animals, items, including materials.
You are NOT alone in the wilderness. There are, monsters, raiders, adventurers, explorers, settlers, animals, etc. Some of these encounters will be peaceful, some not. You should be able to have a wide selection of options of what to do. Traps, a tool (mostly) for hunting, can be set, fences can be build (and, to some degree, jumped over/knocked down!) Preparation for winter is very important. When winter comes, you’ll need food, shelter, warm clothes, should be in good health, also, and don’t forget to stock up on water.
Clothing can be made, as can buildings, tools, weapons. You can fell trees / saplings / slender trees / other vegetation, with the right tools (not all of them require the same, and, the ones that require knives.. create the most basic stuff, you should always be able to lead to making the tool for the job, using things that can be made/acquired with a knife/cut down with a knife. A knife is /essential/.) Forest fires should be possible.
A lot of gameplay should be inspired by the shareware *graphical* roguelike “The UnReal World”. (not the combat, its too cumbersome.)
Combat… I’m at a loss, hopefully someone will have an idea for this. (was thinking a Seiken Densetsu 3 style but, unsure.)
Animals could be raised/taught to do things, monsters could be raised and taught also. (and perhaps bred, if the user can juggle this with surviving, though, after they get built up, and can survive easily, perhaps after guard-type animals/monsters are trained. or even after traps are set to protect the property.)
Trees should be climbable, but, simple graphical elements should suffice for this. In “zoomed in” areas, (and in the overworld, to the essense of what you can see also on the overworld) there should be a field of view/fogofwar/lineofsight. Being up trees/hills, should give better distance for viewing, and line of sight should take this height into account.
There is a possibility for mining, also. Perhaps ore could be used for things, eventually, as well as trading.
Its important that it be as open ended as possible, with no real “end”.
This should be multi-platform.
Its doable, I’ve seen something basically the same, (aka, The UnReal World)
I’m not expecting this to happen overnight, that’s just the ideas for it, as I’m thinking about this.
I’m reasonable, and, if something can’t work, well, it can’t work, its fine.
Thanks for reading this.
I have examples of map rendering to come, eventually. Just need to get them together.