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	<title>Comments for The Journals of Kaelis Ebonrai</title>
	<atom:link href="http://ebonrai.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://ebonrai.com</link>
	<description>The ramblings of an Open Source artist...</description>
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		<title>Comment on Life? Here? Never! by Whilyam</title>
		<link>http://ebonrai.com/?p=49&#038;cpage=1#comment-10479</link>
		<dc:creator>Whilyam</dc:creator>
		<pubDate>Sun, 25 Nov 2012 00:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=49#comment-10479</guid>
		<description>Saw you got Hearthfire on Steam, followed to this blog. I&#039;m officially a stalker, I guess. :P Nice to see you&#039;re still around. Hit me up sometime if you want to play a game together. Have you tried Planetside 2 yet? Also, on the subject of blog posts, what if we did a collab on something? Like we both write on a topic about game design or post-game design (community relations, modding support, etc.)</description>
		<content:encoded><![CDATA[<p>Saw you got Hearthfire on Steam, followed to this blog. I&#8217;m officially a stalker, I guess. :P Nice to see you&#8217;re still around. Hit me up sometime if you want to play a game together. Have you tried Planetside 2 yet? Also, on the subject of blog posts, what if we did a collab on something? Like we both write on a topic about game design or post-game design (community relations, modding support, etc.)</p>
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		<title>Comment on Life? Here? Never! by Tomala</title>
		<link>http://ebonrai.com/?p=49&#038;cpage=1#comment-7250</link>
		<dc:creator>Tomala</dc:creator>
		<pubDate>Fri, 14 Sep 2012 07:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=49#comment-7250</guid>
		<description>Wow you actually posted. :O

Might have to add you to my blogroll now. :P</description>
		<content:encoded><![CDATA[<p>Wow you actually posted. :O</p>
<p>Might have to add you to my blogroll now. :P</p>
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		<title>Comment on Its the end of the world as we know it&#8230; And I feel FINE! by Kaelis Ebonrai</title>
		<link>http://ebonrai.com/?p=39&#038;cpage=1#comment-194</link>
		<dc:creator>Kaelis Ebonrai</dc:creator>
		<pubDate>Sun, 14 Sep 2008 04:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=39#comment-194</guid>
		<description>Alex: Aye, I /am/ aware of the fact that there have been no collisions as yet. I was commenting on the belief by a lot of people that on the 10th, just when the damn thing gets turned *on*. The world would &quot;end&quot;. This was the point of my post. =)</description>
		<content:encoded><![CDATA[<p>Alex: Aye, I /am/ aware of the fact that there have been no collisions as yet. I was commenting on the belief by a lot of people that on the 10th, just when the damn thing gets turned *on*. The world would &#8220;end&#8221;. This was the point of my post. =)</p>
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		<title>Comment on Its the end of the world as we know it&#8230; And I feel FINE! by alex dante</title>
		<link>http://ebonrai.com/?p=39&#038;cpage=1#comment-169</link>
		<dc:creator>alex dante</dc:creator>
		<pubDate>Fri, 12 Sep 2008 02:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=39#comment-169</guid>
		<description>Actually, most people with concerns about the LHC are worried about what will happen when -collisions- actually occur.

You -are- aware that no collisions happened during the initial test phase, right? You wouldn&#039;t be criticising the ignorance of others by demonstrating your own, would you?</description>
		<content:encoded><![CDATA[<p>Actually, most people with concerns about the LHC are worried about what will happen when -collisions- actually occur.</p>
<p>You -are- aware that no collisions happened during the initial test phase, right? You wouldn&#8217;t be criticising the ignorance of others by demonstrating your own, would you?</p>
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		<title>Comment on Its the end of the world as we know it&#8230; And I feel FINE! by Pejyuu</title>
		<link>http://ebonrai.com/?p=39&#038;cpage=1#comment-167</link>
		<dc:creator>Pejyuu</dc:creator>
		<pubDate>Thu, 11 Sep 2008 11:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=39#comment-167</guid>
		<description>The thing is, they haven&#039;t really done any collisions yet...
They&#039;re just making the particles go in one direction at the moment, as far as I&#039;ve understood it anyway.

So the end of the world *might* end, when the particles start crashing into eachother. But I highly doubt it XD</description>
		<content:encoded><![CDATA[<p>The thing is, they haven&#8217;t really done any collisions yet&#8230;<br />
They&#8217;re just making the particles go in one direction at the moment, as far as I&#8217;ve understood it anyway.</p>
<p>So the end of the world *might* end, when the particles start crashing into eachother. But I highly doubt it XD</p>
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		<title>Comment on Games and Clones &#8212; Space Hulk : Vengeance of the Blood Angels? by The Journals of Kaelis Ebonrai &#187; Blog Archive &#187; The Life of an Adventurer - Games and Clones Mk II</title>
		<link>http://ebonrai.com/?p=19&#038;cpage=1#comment-114</link>
		<dc:creator>The Journals of Kaelis Ebonrai &#187; Blog Archive &#187; The Life of an Adventurer - Games and Clones Mk II</dc:creator>
		<pubDate>Wed, 13 Aug 2008 06:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=19#comment-114</guid>
		<description>[...] time to revisit an old article: [ Games and Clones ]. Not content to leave this blog untouched, I&#8217;ve decided I should probably post more [...]</description>
		<content:encoded><![CDATA[<p>[...] time to revisit an old article: [ Games and Clones ]. Not content to leave this blog untouched, I&#8217;ve decided I should probably post more [...]</p>
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		<title>Comment on Full Circle by Rastl</title>
		<link>http://ebonrai.com/?p=23&#038;cpage=1#comment-23</link>
		<dc:creator>Rastl</dc:creator>
		<pubDate>Wed, 27 Feb 2008 01:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=23#comment-23</guid>
		<description>So where&#039;s the updates?  C&#039;mon.  If you&#039;re going to make a blog site the content better be fresh, my friend! ;)</description>
		<content:encoded><![CDATA[<p>So where&#8217;s the updates?  C&#8217;mon.  If you&#8217;re going to make a blog site the content better be fresh, my friend! ;)</p>
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		<title>Comment on Hey&#8230; Wesnoth, eh? by Tyler Olsen</title>
		<link>http://ebonrai.com/?p=18&#038;cpage=1#comment-11</link>
		<dc:creator>Tyler Olsen</dc:creator>
		<pubDate>Fri, 16 Nov 2007 14:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=18#comment-11</guid>
		<description>Allacrost actually has a small collection of its artwork borrowed from Wesnoth (mostly inventory icons) and Wesnoth/Silvertree have absorbed some Allacrost artwork as well I believe. The primary reason is that the lead artist for Wesnoth (Jetryl) also works on Allacrost, so it makes it a bit easier to know what&#039;s available for both to share. Allacrost also happens to borrow a few sprites from the Mana World as well.</description>
		<content:encoded><![CDATA[<p>Allacrost actually has a small collection of its artwork borrowed from Wesnoth (mostly inventory icons) and Wesnoth/Silvertree have absorbed some Allacrost artwork as well I believe. The primary reason is that the lead artist for Wesnoth (Jetryl) also works on Allacrost, so it makes it a bit easier to know what&#8217;s available for both to share. Allacrost also happens to borrow a few sprites from the Mana World as well.</p>
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		<title>Comment on Artists, Freedom, and Coders. by Kaelis Ebonrai</title>
		<link>http://ebonrai.com/?p=21&#038;cpage=1#comment-18</link>
		<dc:creator>Kaelis Ebonrai</dc:creator>
		<pubDate>Mon, 05 Nov 2007 13:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=21#comment-18</guid>
		<description>I&#039;m not certain, to be honest. I happily contribute anything I do under the GPL (specifically v3 or later). I personally disagree with the choice of many projects to use essentially non-free art. I suppose the eventually need to use what they get. And, I do agree on one point with Kiba, culturally (these days) artists seem to be more copyright-crazed. I think, it would be of use to the free software community..  If some campaign were to be launched to do what Richard M. Stallman and the Free Software Foundation did for programming, for coding.&lt;br/&gt;&lt;br/&gt;The sad thing is, the group that is trying to do that now.. Accepts essentially non-free licenses under its banner. The group I mean, is the Creative Commons project. I tend to avoid creative commons licenses where possible, and in all but the most direly needed of cases, I refuse to contribute under the Creative Commons licenses.&lt;br/&gt;&lt;br/&gt;The worst part is, to me.. Is that RMS doesn&#039;t support the Free Art movement. He does not believe that it is necessary that art be Free. He says that Software needs to be Free, for the sake of culture.. Yet.. Art, historically, has been the driving force of culture, and, up until recent times, it has indeed been free. Now, it is perhaps as chained as software, or even moreso!&lt;br/&gt;&lt;br/&gt;I hope that explains some of my views on the situation. I might write this up as a full entry, sometime soon, also.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not certain, to be honest. I happily contribute anything I do under the GPL (specifically v3 or later). I personally disagree with the choice of many projects to use essentially non-free art. I suppose the eventually need to use what they get. And, I do agree on one point with Kiba, culturally (these days) artists seem to be more copyright-crazed. I think, it would be of use to the free software community..  If some campaign were to be launched to do what Richard M. Stallman and the Free Software Foundation did for programming, for coding.</p>
<p>The sad thing is, the group that is trying to do that now.. Accepts essentially non-free licenses under its banner. The group I mean, is the Creative Commons project. I tend to avoid creative commons licenses where possible, and in all but the most direly needed of cases, I refuse to contribute under the Creative Commons licenses.</p>
<p>The worst part is, to me.. Is that RMS doesn&#8217;t support the Free Art movement. He does not believe that it is necessary that art be Free. He says that Software needs to be Free, for the sake of culture.. Yet.. Art, historically, has been the driving force of culture, and, up until recent times, it has indeed been free. Now, it is perhaps as chained as software, or even moreso!</p>
<p>I hope that explains some of my views on the situation. I might write this up as a full entry, sometime soon, also.</p>
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		<title>Comment on Artists, Freedom, and Coders. by Steve</title>
		<link>http://ebonrai.com/?p=21&#038;cpage=1#comment-17</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Mon, 05 Nov 2007 13:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://ebonrai.com/?p=21#comment-17</guid>
		<description>I&#039;ve always been genuinely curious why a lot of FOSS games still have tight licences on their artwork.  Why the difference?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always been genuinely curious why a lot of FOSS games still have tight licences on their artwork.  Why the difference?</p>
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